Wednesday, March 10, 2010

D.D Eatos


I can't seem to perfect running Eatos at all for some reason. The deck list seems good yet i simply can't adapt to running this strange deck.

Saturday, March 6, 2010

New Roads Underneath The Shining Stars

The TCG always seems to be so far behind the OCG in playing with the latest Ice Dragon. So while Trishula is wrecking havoc in the OCG across the ocean we can sleep safely that our opponent wont summon Trishula X times in one turn and remove any outs we may have had from play.

We are getting a pretty sweet new ocg toy soon though. And if you bothered to read the title of this post is Starlight Road.
Starlight Road

Activate only when an effect was activated that destroys 2 or more cards you control. Negate that effect and destroy that card. Then, you can Special Summon 1 "Stardust Dragon" from your Extra Deck.

Before we analyze the Metagame changes that are about to be brought on by this beauty lets look at some of its draw backs.

-Needs to be 2 cards that are getting destroyed or you cant activate it.
-Not chainable to Cold Wave etc
-Cards need to be destroyed not "sent" to the grave.
-Can be stopped by Royal Oppression

Now the good parts of this card

-Stops most of the destruction effects in todays metagame (Icarus , JD , Saber Slash)
-Summons a Stardust if you so choose.
-Pisses your opponent off
-Allows you to over extend

The Verdict on this card.

Most decks should run 1, It's like a My Body s Shield, in most decks its just now worth running in multiples. There are a few decks that should run multiples of this card. These decks include D.D Eatos which needs to run a full play set. Enjoy Cosplaying Yusei with this card.

Monday, February 15, 2010

A Champion's Mindset

Huh I have a few posts that I though I lost but apparently blogspot saved them. So I shall finish them up and publish them one per day from now on.

This is a post inspired from Bleach(The Anime)and my personal observations. In this post I shall show you how to become a Shinigami... or not.

The concept I shall be discussing today is "Reiatsu". Most of my readers won't understand this concept at first so I want to ask you to remember the last time you've played one of the "Pro Players" or one of those even guys who keeps topping your local. No matter what you do, no matter how you play you seem to always make that fatal misplay. Why? The answer is simple Mind Games. Imagine this senario , You are at your first Regionals or Shonen Jump Championship and you read your opponents name "Adam Corn" or any other pro. At that moment you feel like you have a little chance of winning and curse the dueling gods for giving you an "impossible" opponent first round. You walk up to the table with a loser's mind set. While on the other hand Adam comes in expecting an easy win.

What's the difference ,besides than a few SJC titles and Regional wins, between the pro across the table from you? Simple, The answer is confidence. Winners and champions are confident in their victory. Most of us have felt that surge of confidence at playing an obviously inferior player (i.e the new kid who shows up with a structure deck). Most players in a tournament situation will walk into the duel the thought in their mind that they will have an easy victory and thank the dueling gods for their good fortune.

Lastly imagine you are at a regionals. Most of the people there have similar decks and have about the same amount of dueling knowledge as you do. As you walk up to the first match you sit down for your match and calmly greet your opponent , set up your deck etc. You notice your opponent is a lot more nervous than you. You play your cards and he plays his and he plays his. Finally the duel boils down to the final few plays and your opponent attempts to summon his boss monster. But you've predicted this and he falls right into your bottomless trap hole. You then proceed to clear the field, summon your boss monster for game. The entire duel was an evenly matched one, and ignoring the small luck factor in this game. Your opponent was nervous and made inevitably made a few minor misplays that eventually led him to loose the match.

Back to our opening concept, in dueling confidence is your Reiatsu. A little confidence won't help you win championships by itself. Confidence is what gives you an edge when playing opponents with similar skill levels. Confidence is another tool to help you win your matches.

Sunday, January 17, 2010

Crystal Ball: A look at Absolute Powerforce

Crystal Ball
Absolute Powerforce is the next set in the Yugioh TCG sceduled to be released in early February. Without taking into account some yet to be revealed broken TCG exclusives, Absolute Powerforce hasn't changed the metagame in the OCG greatly. But this doesn't mean there aren't several cards of interest in this upcoming set.

First of all is the much hyped support to the Gravekeepers archetype.
Gravekeepers are an archetype first released back in 2003 with Pharaonic Guardian. Though they have never seen much play in the competive scene with the exception of the ever popular Gravekeeper's Spy.

Our card is called Gravekeeper's Stele. (Please note the name is a loose translation and subject to change upon official release)

It simply reads "Select 2 "Gravekeeper's" monsters in your Graveyard and add them to your hand. This effect cannot be negated by the effect of "Necrovalley"." The possibilities for this card are quite incredible its a +1 in terms of card advantage and allows you to recycle fallen gravekeepers , get more discard fooder the ever popular Brionaic, Dragon of the Ice barrier or even our next card.

Another Gravekeeper that promises to make a splash this set is Gravekeeper's Highpriest. Gravekeeper's Highpriest effects reads like this "
You can Normal Summon this card by Tributing 1 "Gravekeeper's" monster. This card gains 200 ATK for each "Gravekeeper's" monster in your Graveyard. If this face-up card would be destroyed, you can discard "Gravekeeper's" monster instead." Some nice benefits of this card are its anti-destruction(though it can quickly deplete your hand) and its easy of summoning.

The and personal favorite from this set is... Battle Fader.

This little beauty weighs in at a hefty 0 attack and 0 defense

While that may seem a little on the light sight, its beautiful effect reads "When an opponent's monster declares a direct attack, you can Special Summon this card from your hand and end the Battle Phase. If you Special Summon this card with this effect, this card is removed from play when it is removed from the field." The combos with this cards are practically limitless. First of all this card can be used to set up a monarch play the previous turn removing from play or spinning (with Caius or Raiza respectively) the attacking monster on your turn. The main downside with Battlefader is that is removes itself after it's summoned using its effect. But this leads to combos in Chaos decks with Dimensional Alchemist.

Saturday, January 16, 2010

Ore No Turn! Draw!

I hope that isn't copyrighted by the the "late" Rauzes.

Welcome to the Castle of Ice. My name is *o look a firetruck* more commonly known as KingFrost or Frosty. I'm from California and attend Cal State East Bay. I'm currently a freshman and a computer science major, I've been playing this game since Pot of Greed into an Envoy was a legal play and keep a banned deck to this day. Ive always control decks that swing for a lot of damage in one or two turns. I'll be posting my thoughts, deck-lists, and general ramblings about yugioh and other things in life.